New ebooks From Canadian Indies

Popular Culture

Showing 41-48 of 49 books
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The Imprint of the Picturesque on Nineteenth-Century British Fiction

The Imprint of the Picturesque on Nineteenth-Century British Fiction

by Alexander M. Ross
edition:eBook
also available: Paperback
tagged : english, irish, scottish, welsh, popular culture, history
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The Mountie from Dime Novel to Disney

The Mountie from Dime Novel to Disney

by Michael Dawson
edition:eBook
also available: Paperback
tagged : popular culture
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The Niagara Companion

The Niagara Companion

Explorers, Artists, and Writers at the Falls, from Discovery through the Twentieth Century
by Linda L. Revie
edition:eBook
also available: Paperback
tagged : popular culture, regional studies, ontario
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The Secret of the Crown

The Secret of the Crown

Canada's Affair with Royalty
by John Fraser
edition:eBook
also available: Paperback Hardcover
tagged : social history, popular culture
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The Top 100 Canadian Albums

The Top 100 Canadian Albums

by Bob Mersereau
edition:Paperback
also available: eBook
tagged : discography & buyer's guides, popular culture
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The Top 100 Canadian Singles

The Top 100 Canadian Singles

by Bob Mersereau
edition:eBook
also available: Hardcover
tagged : discography & buyer's guides, popular culture
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The World of Niagara Wine

The World of Niagara Wine

edited by Michael Ripmeester; Phillip Gordon Mackintosh & Christopher Fullerton
edition:eBook
also available: Paperback
tagged : wine & spirits, human geography, popular culture
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We Have Impact

We Have Impact

by Brian Boigon
edition:eBook
tagged : essays, popular culture
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Excerpt

We Have Impact explores how much design influences our everyday lives. Divided into a series of short essays, We Have Impact speculates on the origin of established social conventions like the weekend, common object like a tube of toothpaste, and natural phenomena like snow. What all of these essays have in common is the question: do our lives shape design or does design shape our lives? Do we have impact? Or, are we only designed to believe we do? Design as a proto-functional way of life in an artificial construct. It has been ushered into our daily routines by postwar advertising and meaningless twenty-first century lifestyle branding brought to us by companies like Ford, Apple and McDonalds, fictional heroes like Lara Croft, Bruce Wayne and Harry Potter, and groups of game console architects like Red vs Blue at Bungie. Given the armada of influences now surrounding our decisions, We Have Impact proposes that every move we make is, in essence, designed.

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