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list price: $95.00
edition:eBook
also available: Paperback Hardcover
category: Technology & Engineering
published: May 2003
ISBN:9780773571068
publisher: McGill-Queen's University Press
imprint: MQUP

Digital Play

The Interaction of Technology, Culture, and Marketing

by Stephen Kline; Nick Dyer-Witheford & Greig de Peuter

tagged: social aspects
Description

In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between "access to" and "enclosure in" technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries.

About the Authors

Stephen Kline


Nick Dyer-Witheford is professor in the Faculty of Information and Media Studies at the University of Western Ontario.

Nick Dyer-Witheford is professor in the Faculty of Information and Media Studies at the University of Western Ontario.

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